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Ari Pulkkinen

Ari Pulkkinen
Ari Pulkkinen
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As a music and audio professional, Ari Pulkkinen has gained the deep knowledge and specialized in the field of music and sound design in game industry. His work as a composer, sound designer as well as music and audio producer has left a memorable mark in many productions and independent projects. As a side dish, Ari’s experience in game producer, designer and concept writer comes in handy along with the slick skill to produce design for trailers and in-game cinematics, including vocal directing.

The Finnish demoscene and mod tracker background was fundamental to Ari’s work. After the years of making music just as a hobby, he was hired to Frozenbyte Inc. in 2003 to make his first commercial product, Shadowgrounds (PC) game (2005) sound design and Original Soundtrack which became an instant cult classic for many gamers. For the educational point of view, diplomas in Professional audio design and producing, Further Education for Producers and Leads of the Finnish Game Industry with Adulta and Music Technology with high valued finnish institution, Sibelius Academy are the proof of talent in black and white.

But the actual professional quantum leap for Ari was his five year long career as an in-house Audio Director with Frozenbyte, Inc. working as composer, sound designer and even a writer&designer with the games like Jack Claw Demo (Multiplatform) and Shadowgrounds Survivor (PC/2007) and outsourced to make the highly popular Super Stardust HD (PS3/2007). Now after 8 years of professional work in game industry, Ari has been making games like Trine (PS3/PC), Angry Birds (iPhone), Dead Nation (PS3) and soon to be published Outland (PS3/360). The games have received rave reviews and praise for their soundtracks and sound design.

In his work, Ari does not like to be categorized or labeled under certain styles or genres. He likes to keep his freedom of choice and have it somewhat edgier. As a gamer himself, he understands the needs of successful game music and audio “There is no point copying standard Hollywood film score styles. I am dedicated to create sophisticated, deep, melodic, memorable music and sound design that will give each production its individual style and feeling. Games need unique and custom made music and sounds that add extra value for the entire project”. The devotion to make modern music that stands out from the norm is gripped solid by combining strong melodic themes with different electronic genres. All this is the bare and raw basis for Ari’s trademark, individual and distinctive music and audio producing.

“Creating outstanding music and sound design is simple – it comes from respect, enthusiasm and love for the product” – Ari Pulkkinen
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